My goals for the remaining three weeks
- Focus on making more 2D cutouts of Interior assets: portraits, couches, cabinets, cinderella ballroom, tables, axe, water well, bed, Popup main characters(in 2D now not 3D, Hatter, March Hare, Queen of Hearts, Wolf ver 1 and ver grandma), pickup stuff for Cinderella dance(yarn, pumpkin,
- Export: closet, podium, sign, waterwheel, fix tree 2 and 1
- Surfacing: Creating a forest texture for the forest maze, maybe use the particle type of paper like the one below(and then making it green and rough) and redesigning the maze in Alice to make it easier to navigate
- Being able to get from one level to the next
Sticker star: pickup info on facts about the fairy tale the player is in. Being able to collect items and a small instruction screen on how to navigate and what the goal is for the player at the beginning of the game- EDIT::
- Sticker stars have been changed to storyline text box that will be on the book itself, I just need to make sure that the text is big and readable to read from a first person perspective. Begin drafting pieces of paper snippets
- Then putting them into the level itself
- Ideally make small cutscenes like at the begining of the cinderella level where the camera zooms from her window to the castle, but make sure everything like (assests) looks okay before then
I hope to be done with most of the 2D stuff by the middle of week 14 and importing them all into the game and then surfacing. Over the break I will post some facts I want to put in my game. I am thinking of putting about 5-7 stars in each level but we'll see how things go.