Monday, October 19, 2015

Checklist

To keep myself on track, just a small checklist, since most of it will be drawn and just traced from Houdini, I need to keep organized.

clock(on a separate layer I'll have the clock handles show it at different times




















RRH

-Trees(build through procedurals? reuse)



-grass

-Fence(wood, brown)reuse
-Wooden signs/reuse
-Bed(reuse)
-Closet(reuse)
-Watermill(wood)

-bridge(wood)
-wolf(stylized as a plush)


AIW
-Teacups

-potion

-doors(procedural build)
-huge plants/grass/shrooms







-flowers


Mad hatter
March Hare
playing cards

-courtroom podiums
-maze garden(grass/green)



Cinderella
-Streetlights

-Courtyard to castle(garden grass)
-kitchen stuff
-beads
-sash
-clock on castle
-Castle(flat)
-Interior of Castle(modeled)
-stairs(royal staircase Procedurally build)
-royal curtains

-Pumpkin

-sewing stuff to pick up(event)
-Dresss

-glass slipper


stickers(shaped as stars, works as pull tabs)

**UPddate 2.0 11/5/2015 CInderella stuff posted last night along wiht locks

Friday, October 16, 2015

Taxonomy Research


Rules which govern your asset
Variations to your asset
Parameters so far which you use to drive the asset, as well as inputs
A video of your asset so far

Ultimately most of my assets will primarily be cutouts of my 2D illustrations and created procedurally in Houdini. This tree generator will serve as a preliminary of what my walls and how my other materials will be created.

Tree Tracing Generator

-Reasonable size of trees, so not too small or big(unless it's the Alice level),

-4-5 different stylized trees, options to switch between folds on the bottom or a cutout of the silhouette.

-Usually children illustrations are very colorful and stylized

-"“For drawing, it’s the the stroke. A painting is a string of strokes.", so maybe have thick lineart for the system to able to carve out the cards, but most of the illustrations have a painterly or sketch feeling to them.

-Flat shaped in the 3D world,

http://howtobeachildrensbookillustrator.com/speak-the-language-childrens-book-illustrator-e-b-lewis-shares-his-emotional-work-and-words/

Image Reference Variations




Minimal Representation? -Not required as much in this case

-flat card(square) shapes to get the base shape

-I guess when the system is picking out the geometry, it would be just lines or curves the draw the branches. I'm guessing I have to make attributes on them or something to detch how to carve out the trees?

Two Parameter:

-Height variation

-Folds or Cutout

The generator could probably with used with other carve outs of my 2D illustartion, so I plan to make the walls and other things that could potentially be procedurally created.(walls, cards, chandelier(cinderella), clocks, and other plants




Thursday, October 8, 2015

Modeling modeling

I started working on the Mad Hatter in Maya, and the Rabbit as well. Still working on digitial assets to create a carve system out of handdrawings so that it'll be easier to create procedurals. It's a long list to go.

Notes: other things to do in Maya, Wolf, Dormmouse, Cheshire Cat(Just his head tho(

Saturday, October 3, 2015

What materials are used for pop up books?

More research on how to make these things!

Origamic Architecture
https://www.youtube.com/watch?v=Y0d3SG5pjzc

Texturing
-paper/cardboard textures overlayed with your color palette 
-Need papery textures

http://www.wikihow.com/Make-a-Pop-up-Book

Paper materials

  • Construction paper
  • Cardstock
  • thin poster paper
  • scrap book paper

3D pop up
Apparently all you do is fold the paper, make snips, then glue the 2D drawing to the snip. Could be a cool idea to have some pop up animations.

3D flower
Cool video on a 3D card. Could possibly be used as a reference when I make those flower in Alice.



Cool to use for Cinderella!


(Thought this was cool)


Maybe I could this for houses

Haha I even tried to make one too