Rules which govern your asset
Variations to your asset
Parameters so far which you use to drive the asset, as well as inputs
A video of your asset so far
Ultimately most of my assets will primarily be cutouts of my 2D illustrations and created procedurally in Houdini. This tree generator will serve as a preliminary of what my walls and how my other materials will be created.
Tree Tracing Generator
-Reasonable size of trees, so not too small or big(unless it's the Alice level),
-4-5 different stylized trees, options to switch between folds on the bottom or a cutout of the silhouette.
-Usually children illustrations are very colorful and stylized
-"“For drawing, it’s the the stroke. A painting is a string of strokes.", so maybe have thick lineart for the system to able to carve out the cards, but most of the illustrations have a painterly or sketch feeling to them.
-Flat shaped in the 3D world,
http://howtobeachildrensbookillustrator.com/speak-the-language-childrens-book-illustrator-e-b-lewis-shares-his-emotional-work-and-words/
Image Reference Variations
Minimal Representation? -Not required as much in this case
-flat card(square) shapes to get the base shape
-I guess when the system is picking out the geometry, it would be just lines or curves the draw the branches. I'm guessing I have to make attributes on them or something to detch how to carve out the trees?
Two Parameter:
-Height variation
-Folds or Cutout
The generator could probably with used with other carve outs of my 2D illustartion, so I plan to make the walls and other things that could potentially be procedurally created.(walls, cards, chandelier(cinderella), clocks, and other plants